NEW #448 - rewrote the monster generation algorithm - more balanced compositions NEW #444 - new challenge - Angel of Carnage (rocket launcher only) NEW #445 - new challenge - Angel of Confidence (Europa start) NEW #442 - Technician class skill - Smoke screen! NEW #443 - Marine class skill - Adrenaline! We await for your feedback (especially on new changes)! There's also a bit of changes and fixes, see below for the full changelog! We also implemented the Discord API - you'll have rich presence info when playing the game! (currently works only on Windows) Speaking of which, join our Discord if you haven't already :D It should now have more consistent results (and a lot power for future changes).įinally we added two challenges that incidentally allow to have a taste of later game content - Carnage which is a rocket launcher only game and Confidence which throws you right into Europa. You'll find a special box too though!Īt the same time we rewrote from scratch the algorithm that picked monsters for the level. You need to find a terminal to unlock them and inside you'll find some more difficult enemies. The second big change are Vaults! These are special rooms that appear on some levels (currently not on BSP or cave levels), that have locked doors. Marine aquires Adrenaline which can convert your pain factor into health, Scout has gotten Stealth, which is basically a short-term invisibility (broken by attacking though) and Technician has a Smoke Screen which works exactly like a smoke grenade thrown under your feet! To increase the availability of those (and other) skills with a cooldown, stimpacks now reset cooldowns (for the "once per level" ones you'll need a military stimpack though). There are two big changes in this one - the first being active class skills! Each of the three classes has gotten an active skill that is available from the start, and is usable once per level. Pair that with detailed graphics and smooth animation.Took a bit longer than planned, but we're back with a fresh new BETA! Every playthrough you’ll find new ways to experience familiar environments. Randomized levels set all over Jupiter’s orbitBlast through procedurally-generated civilian sectors, military space bases and mining colonies on the violent moons of Jupiter. Beat the game to unlock more difficult challenges rather than grinding to make the game easier. Each run you build your character anew, and every unlocked perk can change the way you play. Meaningful RPG progressionCustomize your character with new weapons, items and abilities gained as you progress through a permadeath-prone hell. Spiritual successor to DOOM RoguelikeJupiter Hell is built by ChaosForge, the team that’s been making top-down, cosmic hell roguelikes since 2002, when DOOM, the Roguelike (later renamed DRL) filled the screens with ASCII-based, gory, explosive action and defined the turn-based shooter genre. Play with mouse+keyboard, keyboard-only, or gamepad controls. Controls are immediate and accessible while retaining the back-end depth of a turn-based RPG. Tactical, turn-based combatBenefit from classic roguelike turns with modern shooter sensibilities and real-time responsiveness. All to the shine of CRT monitors and the tune of heavy metal! Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Jupiter Hell is a classic, turn-based roguelike set in a 90s flavored sci-fi universe.
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